募捐 9月15日2024 – 10月1日2024 关于筹款

Digital Games and Language Learning: Theory, Development...

Digital Games and Language Learning: Theory, Development and Implementation

Mark Peterson (editor), Kasumi Yamazaki (editor), Michael Thomas (editor)
你有多喜欢这本书?
下载文件的质量如何?
下载该书,以评价其质量
下载文件的质量如何?

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).
The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings.
Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

年:
2021
出版社:
Bloomsbury Academic
语言:
english
页:
305
ISBN 10:
1350133000
ISBN 13:
9781350133006
系列:
Advances in Digital Language Learning and Teaching
文件:
PDF, 36.35 MB
IPFS:
CID , CID Blake2b
english, 2021
线上阅读
正在转换
转换为 失败

关键词