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Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Steve Marschner, Peter Shirley
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Annotation

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Editionoffers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include:Updated coverage of existing topicsMajor updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structuresA text now printed entirely in four-color to enhance illustrative figures of conceptsThe fourth edition of Fundamentals of Computer Graphicscontinues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Abstract: Annotation

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Editionoffers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include:Updated coverage of existing topicsMajor updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structuresA text now printed entirely in four-color to enhance illustrative figures of conceptsThe fourth edition of Fundamentals of Computer Graphicscontinues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs

年:
2016
出版:
4th ed., revised
出版社:
A K Peters, Limited, Taylor & Francis Group [distributor
语言:
english
页:
750
ISBN 10:
2822952973
ISBN 13:
9782822952972
文件:
PDF, 80.73 MB
IPFS:
CID , CID Blake2b
english, 2016
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