Mathematics for Computer Graphics
Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
种类:
年:
2010
出版:
3rd ed.
出版社:
Springer London
语言:
english
页:
299
ISBN 10:
1849960232
ISBN 13:
9781849960236
系列:
Undergraduate Topics in Computer Science
文件:
PDF, 2.11 MB
IPFS:
,
english, 2010
因版权方投诉,本书无法下载